Avx512F.ConvertToUInt32 Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
ConvertToUInt32(Vector128<Double>) |
unsigned int _mm_cvtsd_u32 (__m128d a) VCVTSD2USI r32, xmm1/m64{er} |
ConvertToUInt32(Vector128<Single>) |
unsigned int _mm_cvtss_u32 (__m128 a) VCVTSS2USI r32, xmm1/m32{er} |
ConvertToUInt32(Vector128<Double>, FloatRoundingMode) | |
ConvertToUInt32(Vector128<Single>, FloatRoundingMode) |
ConvertToUInt32(Vector128<Double>)
- Source:
- Avx512F.cs
- Source:
- Avx512F.cs
unsigned int _mm_cvtsd_u32 (__m128d a)
VCVTSD2USI r32, xmm1/m64{er}
public:
static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<double> value);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<double> value);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<double> -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Double)) As UInteger
Parámetros
Devoluciones
Se aplica a
ConvertToUInt32(Vector128<Single>)
- Source:
- Avx512F.cs
- Source:
- Avx512F.cs
unsigned int _mm_cvtss_u32 (__m128 a)
VCVTSS2USI r32, xmm1/m32{er}
public:
static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<float> value);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<float> value);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<single> -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Single)) As UInteger
Parámetros
Devoluciones
Se aplica a
ConvertToUInt32(Vector128<Double>, FloatRoundingMode)
public:
static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<double> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<double> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Double), mode As FloatRoundingMode) As UInteger
Parámetros
- mode
- FloatRoundingMode
Devoluciones
Se aplica a
ConvertToUInt32(Vector128<Single>, FloatRoundingMode)
public:
static System::UInt32 ConvertToUInt32(System::Runtime::Intrinsics::Vector128<float> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static uint ConvertToUInt32 (System.Runtime.Intrinsics.Vector128<float> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToUInt32 : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> uint32
Public Shared Function ConvertToUInt32 (value As Vector128(Of Single), mode As FloatRoundingMode) As UInteger
Parámetros
- mode
- FloatRoundingMode
Devoluciones
Se aplica a
Colaborar con nosotros en GitHub
El origen de este contenido se puede encontrar en GitHub, donde también puede crear y revisar problemas y solicitudes de incorporación de cambios. Para más información, consulte nuestra guía para colaboradores.