Avx10v2.ConvertToVector256UInt64 Method
Definition
Important
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Overloads
ConvertToVector256UInt64(Vector128<Single>, FloatRoundingMode) | |
ConvertToVector256UInt64(Vector256<Double>, FloatRoundingMode) |
ConvertToVector256UInt64(Vector128<Single>, FloatRoundingMode)
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> ConvertToVector256UInt64(System::Runtime::Intrinsics::Vector128<float> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<ulong> ConvertToVector256UInt64(System.Runtime.Intrinsics.Vector128<float> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector256UInt64 : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function ConvertToVector256UInt64 (value As Vector128(Of Single), mode As FloatRoundingMode) As Vector256(Of ULong)
Parameters
- mode
- FloatRoundingMode
Returns
Applies to
ConvertToVector256UInt64(Vector256<Double>, FloatRoundingMode)
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> ConvertToVector256UInt64(System::Runtime::Intrinsics::Vector256<double> value, System::Runtime::Intrinsics::X86::FloatRoundingMode mode);
public static System.Runtime.Intrinsics.Vector256<ulong> ConvertToVector256UInt64(System.Runtime.Intrinsics.Vector256<double> value, System.Runtime.Intrinsics.X86.FloatRoundingMode mode);
static member ConvertToVector256UInt64 : System.Runtime.Intrinsics.Vector256<double> * System.Runtime.Intrinsics.X86.FloatRoundingMode -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function ConvertToVector256UInt64 (value As Vector256(Of Double), mode As FloatRoundingMode) As Vector256(Of ULong)
Parameters
- mode
- FloatRoundingMode
Returns
Applies to
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