GC.SuppressFinalize(Object) Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Solicita que Common Language Runtime no llame al finalizador del objeto especificado.
public:
static void SuppressFinalize(System::Object ^ obj);
public static void SuppressFinalize (object obj);
static member SuppressFinalize : obj -> unit
Public Shared Sub SuppressFinalize (obj As Object)
Parámetros
- obj
- Object
El objeto cuyo finalizador no debe ejecutarse.
Excepciones
obj
es null
.
Ejemplos
En el ejemplo siguiente se muestra cómo usar el SuppressFinalize método en una clase de recurso para evitar que se llame a una recolección de elementos no utilizados redundantes. En el ejemplo se usa el patrón dispose para liberar los recursos administrados (es decir, los objetos que implementan IDisposable) y los recursos no administrados.
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
public class ConsoleMonitor : IDisposable
{
const int STD_INPUT_HANDLE = -10;
const int STD_OUTPUT_HANDLE = -11;
const int STD_ERROR_HANDLE = -12;
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool WriteConsole(IntPtr hConsoleOutput, string lpBuffer,
uint nNumberOfCharsToWrite, out uint lpNumberOfCharsWritten,
IntPtr lpReserved);
[DllImport("kernel32.dll", SetLastError = true)]
static extern bool CloseHandle(IntPtr handle);
private bool disposed = false;
private IntPtr handle;
private Component component;
public ConsoleMonitor()
{
handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (handle == IntPtr.Zero)
throw new InvalidOperationException("A console handle is not available.");
component = new Component();
string output = "The ConsoleMonitor class constructor.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
}
// The finalizer represents Object.Finalize override.
~ConsoleMonitor()
{
if (handle != IntPtr.Zero) {
string output = "The ConsoleMonitor finalizer.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
}
else {
Console.Error.WriteLine("Object finalization.");
}
Dispose(disposing: false);
}
public void Write()
{
string output = "The Write method.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
}
public void Dispose()
{
string output = "The Dispose method.\n";
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
private void Dispose(bool disposing)
{
string output = String.Format("The Dispose({0}) method.\n", disposing);
uint written = 0;
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
// Execute if resources have not already been disposed.
if (!disposed) {
// If the call is from Dispose, free managed resources.
if (disposing) {
Console.Error.WriteLine("Disposing of managed resources.");
if (component != null)
component.Dispose();
}
// Free unmanaged resources.
output = "Disposing of unmanaged resources.";
WriteConsole(handle, output, (uint) output.Length, out written, IntPtr.Zero);
if (handle != IntPtr.Zero) {
if (!CloseHandle(handle))
Console.Error.WriteLine("Handle cannot be closed.");
}
}
disposed = true;
}
}
public class Example
{
public static void Main()
{
Console.WriteLine("ConsoleMonitor instance....");
ConsoleMonitor monitor = new ConsoleMonitor();
monitor.Write();
monitor.Dispose();
}
}
// If the monitor.Dispose method is not called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The ConsoleMonitor finalizer.
// The Dispose(False) method.
// Disposing of unmanaged resources.
//
// If the monitor.Dispose method is called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The Dispose method.
// The Dispose(True) method.
// Disposing of managed resources.
// Disposing of unmanaged resources.
open System
open System.ComponentModel
open System.Runtime.InteropServices
[<DllImport("kernel32.dll", SetLastError = true)>]
extern IntPtr GetStdHandle(int nStdHandle)
[<DllImport("kernel32.dll", SetLastError = true)>]
extern bool WriteConsole(IntPtr hConsoleOutput, string lpBuffer, uint nNumberOfCharsToWrite, uint& lpNumberOfCharsWritten, IntPtr lpReserved)
[<DllImport("kernel32.dll", SetLastError = true)>]
extern bool CloseHandle(IntPtr handle)
type ConsoleMonitor() =
let STD_INPUT_HANDLE = -10
let STD_OUTPUT_HANDLE = -11
let STD_ERROR_HANDLE = -12
let handle =
let h = GetStdHandle STD_OUTPUT_HANDLE
if h = IntPtr.Zero then
raise (InvalidOperationException "A console handle is not available.")
else
h
let comp = new Component()
let output = "The ConsoleMonitor class constructor.\n"
let mutable disposed = false
let mutable written = 0u
do
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
// The finalizer represents Object.Finalize override.
override this.Finalize() =
if handle <> IntPtr.Zero then
let output = "The ConsoleMonitor finalizer.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
else
eprintfn "Object finalization."
this.Dispose false
member _.Write() =
let output = "The Write method.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
member _.Dispose(disposing: bool) =
let output = $"The Dispose({disposing}) method.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
// Execute if resources have not already been disposed.
if not disposed then
// If the call is from Dispose, free managed resources.
if disposing then
eprintfn "Disposing of managed resources."
if comp <> null then comp.Dispose()
// Free unmanaged resources.
let output = "Disposing of unmanaged resources."
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
if handle <> IntPtr.Zero then
if not (CloseHandle handle) then
eprintfn "Handle cannot be closed."
disposed <- true
member this.Dispose() =
let output = "The Dispose method.\n"
let mutable written = 0u
WriteConsole(handle, output, uint output.Length, &written, IntPtr.Zero)
|> ignore
this.Dispose true
GC.SuppressFinalize this
interface IDisposable with
member this.Dispose() = this.Dispose()
printfn "ConsoleMonitor instance...."
let monitor = new ConsoleMonitor()
monitor.Write()
monitor.Dispose()
// If the monitor.Dispose method is not called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The ConsoleMonitor finalizer.
// The Dispose(False) method.
// Disposing of unmanaged resources.
//
// If the monitor.Dispose method is called, the example displays the following output:
// ConsoleMonitor instance....
// The ConsoleMonitor class constructor.
// The Write method.
// The Dispose method.
// The Dispose(True) method.
// Disposing of managed resources.
// Disposing of unmanaged resources.
Imports System.ComponentModel
Imports System.Runtime.InteropServices
Public Class ConsoleMonitor
Private Const STD_INPUT_HANDLE As Integer = -10
Private Const STD_OUTPUT_HANDLE As Integer = -11
Private Const STD_ERROR_HANDLE As Integer = -12
Private Declare Function GetStdHandle Lib "kernel32" _
(nStdHandle As Integer) As IntPtr
Private Declare Function WriteConsole Lib "kernel32" _
Alias "WriteConsoleA" _
(hConsoleOutput As IntPtr, lpBuffer As String,
nNumberOfCharsToWrite As UInteger,
ByRef lpNumberOfCharsWritten As UInteger,
lpReserved As IntPtr) As Boolean
Private Declare Function CloseHandle Lib "kernel32" _
(handle As IntPtr) As Boolean
Private disposed As Boolean = False
Private handle As IntPtr
Private component As Component
Public Sub New()
handle = GetStdHandle(STD_OUTPUT_HANDLE)
If handle = IntPtr.Zero Then
Throw New InvalidOperationException("A console handle is not available.")
End If
component = new Component()
Dim output As String = "The ConsoleMonitor class constructor." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
End Sub
Protected Overrides Sub Finalize()
If handle <> IntPtr.Zero Then
Dim output As String = "The ConsoleMonitor finalizer." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
Else
Console.Error.WriteLine("Object finalization.")
End If
Dispose(disposing:=False)
End Sub
Public Sub Write()
Dim output As String = "The Write method." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
End Sub
Public Sub Dispose()
Dim output As String = "The Dispose method." + vbCrLf
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
Dispose(disposing:=True)
GC.SuppressFinalize(Me)
End Sub
Private Sub Dispose(disposing As Boolean)
Dim output As String = String.Format("The Dispose({0}) method.{1}",
disposing, vbCrLf)
Dim written As UInteger = 0
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
' Execute if resources have not already been disposed.
If Not disposed Then
' If the call is from Dispose, free managed resources.
If disposing Then
Console.Error.WriteLine("Disposing of managed resources.")
If component IsNot Nothing Then component.Dispose()
End If
' Free unmanaged resources.
output = "Disposing of unmanaged resources."
WriteConsole(handle, output, CUInt(output.Length), written, IntPtr.Zero)
If handle <> IntPtr.Zero Then
If Not CloseHandle(handle) Then
Console.Error.WriteLine("Handle cannot be closed.")
End If
End If
End If
disposed = True
End Sub
End Class
Module Example
Public Sub Main()
Console.WriteLine("ConsoleMonitor instance....")
Dim monitor As New ConsoleMonitor
monitor.Write()
monitor.Dispose()
End Sub
End Module
' If the monitor.Dispose method is not called, the example displays the following output:
' ConsoleMonitor instance....
' The ConsoleMonitor class constructor.
' The Write method.
' The ConsoleMonitor finalizer.
' The Dispose(False) method.
' Disposing of unmanaged resources.
'
' If the monitor.Dispose method is called, the example displays the following output:
' ConsoleMonitor instance....
' The ConsoleMonitor class constructor.
' The Write method.
' The Dispose method.
' The Dispose(True) method.
' Disposing of managed resources.
' Disposing of unmanaged resources.
Comentarios
Este método establece un bit en el encabezado de objeto de obj
, que el tiempo de ejecución comprueba al llamar a los finalizadores. Un finalizador, representado por el Object.Finalize método , se usa para liberar recursos no administrados antes de que se recopile un objeto como elemento no utilizado.
Si obj
no tiene un finalizador o el GC ya ha señalado al subproceso del finalizador para ejecutar el finalizador, la llamada al SuppressFinalize método no tiene ningún efecto.
Los objetos que implementan la IDisposable interfaz pueden llamar a este método desde la implementación del IDisposable.Dispose objeto para evitar que el recolector de elementos no utilizados llame a Object.Finalize en un objeto que no lo requiera. Normalmente, esto se hace para evitar que el finalizador libere recursos no administrados que ya han sido liberados por la IDisposable.Dispose implementación.