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EventArgs Clase

Definición

Representa la clase base para las clases que contienen datos de eventos, y proporciona un valor que se utilizará para eventos que no incluyen datos de eventos.

public ref class EventArgs
public class EventArgs
[System.Serializable]
public class EventArgs
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class EventArgs
type EventArgs = class
[<System.Serializable>]
type EventArgs = class
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type EventArgs = class
Public Class EventArgs
Herencia
EventArgs
Derivado
Atributos

Ejemplos

En el ejemplo siguiente se muestra una clase de datos de eventos personalizada denominada ThresholdReachedEventArgs que deriva de la EventArgs clase . Se pasa una instancia de la clase de datos de eventos al controlador de eventos para el ThresholdReached evento.

using namespace System;

public ref class ThresholdReachedEventArgs : public EventArgs
{
   public:
      property int Threshold;
      property DateTime TimeReached;
};

public ref class Counter
{
   private:
      int threshold;
      int total;

   public:
      Counter() {};

      Counter(int passedThreshold)
      {
         threshold = passedThreshold;
      }

      void Add(int x)
      {
          total += x;
          if (total >= threshold) {
             ThresholdReachedEventArgs^ args = gcnew ThresholdReachedEventArgs();
             args->Threshold = threshold;
             args->TimeReached = DateTime::Now;
             OnThresholdReached(args);
          }
      }

      event EventHandler<ThresholdReachedEventArgs^>^ ThresholdReached;

   protected:
      virtual void OnThresholdReached(ThresholdReachedEventArgs^ e)
      {
         ThresholdReached(this, e);
      }
};

public ref class SampleHandler
{
   public:
      static void c_ThresholdReached(Object^ sender, ThresholdReachedEventArgs^ e)
      {
         Console::WriteLine("The threshold of {0} was reached at {1}.",
                            e->Threshold,  e->TimeReached);
         Environment::Exit(0);
      }
};

void main()
{
   Counter^ c = gcnew Counter((gcnew Random())->Next(10));
   c->ThresholdReached += gcnew EventHandler<ThresholdReachedEventArgs^>(SampleHandler::c_ThresholdReached);

   Console::WriteLine("press 'a' key to increase total");
   while (Console::ReadKey(true).KeyChar == 'a') {
      Console::WriteLine("adding one");
      c->Add(1);
   }
}
using System;

namespace ConsoleApplication3
{
    public class Program3
    {
        public static void Main()
        {
            Counter c = new(new Random().Next(10));
            c.ThresholdReached += c_ThresholdReached;

            Console.WriteLine("press 'a' key to increase total");
            while (Console.ReadKey(true).KeyChar == 'a')
            {
                Console.WriteLine("adding one");
                c.Add(1);
            }
        }

        static void c_ThresholdReached(object? sender, ThresholdReachedEventArgs e)
        {
            Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold,  e.TimeReached);
            Environment.Exit(0);
        }
    }

    class Counter
    {
        private readonly int _threshold;
        private int _total;

        public Counter(int passedThreshold)
        {
            _threshold = passedThreshold;
        }

        public void Add(int x)
        {
            _total += x;
            if (_total >= _threshold)
            {
                ThresholdReachedEventArgs args = new()
                {
                    Threshold = _threshold,
                    TimeReached = DateTime.Now
                };
                OnThresholdReached(args);
            }
        }

        protected virtual void OnThresholdReached(ThresholdReachedEventArgs e)
        {
            ThresholdReached?.Invoke(this, e);
        }

        public event EventHandler<ThresholdReachedEventArgs>? ThresholdReached;
    }

    public class ThresholdReachedEventArgs : EventArgs
    {
        public int Threshold { get; set; }
        public DateTime TimeReached { get; set; }
    }
}
open System

type ThresholdReachedEventArgs(threshold, timeReached) =
    inherit EventArgs()
    member _.Threshold = threshold
    member _.TimeReached = timeReached

type Counter(threshold) =
    let mutable total = 0

    let thresholdReached = Event<_>()

    member this.Add(x) =
        total <- total + x
        if total >= threshold then
            let args = ThresholdReachedEventArgs(threshold, DateTime.Now)
            thresholdReached.Trigger(this, args)

    [<CLIEvent>]
    member _.ThresholdReached = thresholdReached.Publish

let c_ThresholdReached(sender, e: ThresholdReachedEventArgs) =
    printfn $"The threshold of {e.Threshold} was reached at {e.TimeReached}."
    exit 0

let c = Counter(Random().Next 10)
c.ThresholdReached.Add c_ThresholdReached

printfn "press 'a' key to increase total"
while Console.ReadKey(true).KeyChar = 'a' do
    printfn "adding one"
    c.Add 1
Module Module1

    Sub Main()
        Dim c As Counter = New Counter(New Random().Next(10))
        AddHandler c.ThresholdReached, AddressOf c_ThresholdReached

        Console.WriteLine("press 'a' key to increase total")
        While Console.ReadKey(True).KeyChar = "a"
            Console.WriteLine("adding one")
            c.Add(1)
        End While
    End Sub

    Sub c_ThresholdReached(sender As Object, e As ThresholdReachedEventArgs)
        Console.WriteLine("The threshold of {0} was reached at {1}.", e.Threshold, e.TimeReached)
        Environment.Exit(0)
    End Sub
End Module

Class Counter
    Private threshold As Integer
    Private total As Integer

    Public Sub New(passedThreshold As Integer)
        threshold = passedThreshold
    End Sub

    Public Sub Add(x As Integer)
        total = total + x
        If (total >= threshold) Then
            Dim args As ThresholdReachedEventArgs = New ThresholdReachedEventArgs()
            args.Threshold = threshold
            args.TimeReached = DateTime.Now
            OnThresholdReached(args)
        End If
    End Sub

    Protected Overridable Sub OnThresholdReached(e As ThresholdReachedEventArgs)
        RaiseEvent ThresholdReached(Me, e)
    End Sub

    Public Event ThresholdReached As EventHandler(Of ThresholdReachedEventArgs)
End Class

Class ThresholdReachedEventArgs
    Inherits EventArgs

    Public Property Threshold As Integer
    Public Property TimeReached As DateTime
End Class

Comentarios

Esta clase actúa como clase base para todas las clases que representan datos de eventos. Por ejemplo, la System.AssemblyLoadEventArgs clase se deriva de EventArgs y se usa para contener los datos de los eventos de carga de ensamblados. Para crear una clase de datos de eventos personalizada, cree una clase que derive de la EventArgs clase y proporcione las propiedades para almacenar los datos necesarios. El nombre de la clase de datos de eventos personalizada debe terminar con EventArgs.

Para pasar un objeto que no contiene ningún dato, use el Empty campo .

Para obtener más información sobre los eventos, consulte el artículo Control y generación de eventos .

Constructores

EventArgs()

Inicializa una nueva instancia de la clase EventArgs.

Campos

Empty

Proporciona un valor para utilizar con los eventos que no tienen datos de eventos.

Métodos

Equals(Object)

Determina si el objeto especificado es igual que el objeto actual.

(Heredado de Object)
GetHashCode()

Sirve como la función hash predeterminada.

(Heredado de Object)
GetType()

Obtiene el Type de la instancia actual.

(Heredado de Object)
MemberwiseClone()

Crea una copia superficial del Object actual.

(Heredado de Object)
ToString()

Devuelve una cadena que representa el objeto actual.

(Heredado de Object)

Se aplica a

Consulte también