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ExtensionServiceCreator.IsValidFolder Method

Definition

Overloads

IsValidFolder(String)

Returns true if the folder path string supplied is a valid location in the Unity project, false otherwise

IsValidFolder(Object)

Returns true if the folder path supplied by Folder object is a valid location in the Unity project, false otherwise

IsValidFolder(String)

Returns true if the folder path string supplied is a valid location in the Unity project, false otherwise

public:
 bool IsValidFolder(System::String ^ folderPath);
public bool IsValidFolder (string folderPath);
member this.IsValidFolder : string -> bool
Public Function IsValidFolder (folderPath As String) As Boolean

Parameters

folderPath
String

Returns

Applies to

IsValidFolder(Object)

Returns true if the folder path supplied by Folder object is a valid location in the Unity project, false otherwise

public:
 bool IsValidFolder(UnityEngine::Object ^ folder);
public bool IsValidFolder (UnityEngine.Object folder);
member this.IsValidFolder : UnityEngine.Object -> bool
Public Function IsValidFolder (folder As Object) As Boolean

Parameters

folder
UnityEngine.Object

Returns

Applies to