MPSMatrixCopyToImage.Encode Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
Encode(IMTLCommandBuffer, MPSMatrix, NSArray<MPSImage>) | |
Encode(IMTLCommandBuffer, MPSMatrix, MPSImage) |
Encode(IMTLCommandBuffer, MPSMatrix, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceMatrix:destinationImages:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSMatrix sourceMatrix, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
Parámetros
- commandBuffer
- IMTLCommandBuffer
- sourceMatrix
- MPSMatrix
- Atributos
Se aplica a
Encode(IMTLCommandBuffer, MPSMatrix, MPSImage)
[Foundation.Export("encodeToCommandBuffer:sourceMatrix:destinationImage:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSMatrix sourceMatrix, MetalPerformanceShaders.MPSImage destinationImage);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSImage -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSMatrix * MetalPerformanceShaders.MPSImage -> unit
Parámetros
- commandBuffer
- IMTLCommandBuffer
- sourceMatrix
- MPSMatrix
- destinationImage
- MPSImage
- Atributos