else (sm4 - asm)
Starts an else block.
else |
---|
Remarks
The token format contains the offset of the corresponding endif instruction in the Shader as a convenience.
The following example shows how to use the else instruction.
if // any of the various forms of if* statements
...
else // (optional)
...
endif
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
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