endif (sm4 - asm)
Ends an if statement.
endif |
---|
Remarks
The following example shows how to use the endif instruction.
if // any of the various forms of if* statements
...
else // (optional)
...
endif
The token format contains the offset of the corresponding if instruction in the Shader as a convenience.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
Related topics