ID3DXEffectCompiler::GetLiteral method
Gets a literal status of a parameter. A literal parameter has a value that doesn't change during the lifetime of an effect.
Syntax
HRESULT GetLiteral(
[in] D3DXHANDLE hParameter,
[out] BOOL *pLiteral
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier to a parameter. See Handles (Direct3D 9).
-
pLiteral [out]
-
Type: BOOL*
Returns True if the parameter is a literal, and False otherwise.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
This methods only changes whether the parameter is a literal or not. To change the value of a parameter, use a method like ID3DXBaseEffect::SetBool or ID3DXBaseEffect::SetValue.
Requirements
Requirement | Value |
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Header |
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Library |
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See also