D3DXCreateEffectCompiler function
Creates an effect compiler from an ASCII effect description.
Syntax
HRESULT D3DXCreateEffectCompiler(
_In_ LPCSTR pSrcData,
_In_ UINT SrcDataLen,
_In_ const D3DXMACRO *pDefines,
_In_ LPD3DXINCLUDE pInclude,
_In_ DWORD Flags,
_Out_ LPD3DXEFFECTCOMPILER *ppEffectCompiler,
_Out_ LPD3DXBUFFER *ppParseErrors
);
Parameters
-
pSrcData [in]
-
Type: LPCSTR
Pointer to a buffer containing an effect description.
-
SrcDataLen [in]
-
Type: UINT
Length, in bytes, of the effect data.
-
pDefines [in]
-
Type: const D3DXMACRO*
An optional NULL-terminated array of D3DXMACRO structures that describe preprocessor definitions. This value can be NULL.
-
pInclude [in]
-
Type: LPD3DXINCLUDE
Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.
-
Flags [in]
-
Type: DWORD
Compile options identified by various flags (see D3DXSHADER Flags). The Direct3D 10 HLSL compiler is now the default. See Effect-Compiler Tool for details.
-
ppEffectCompiler [out]
-
Type: LPD3DXEFFECTCOMPILER*
Address of a pointer to an ID3DXEffectCompiler interface containing the effect compiler.
-
ppParseErrors [out]
-
Type: LPD3DXBUFFER*
Address of a pointer to an ID3DXBuffer interface containing any error messages that occurred during compilation. This parameter can be set to NULL to ignore error messages.
Return value
Type: HRESULT
If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Requirement | Value |
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Header |
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Library |
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See also