IInkOverlay::GetWindowInputRectangle method (msinkaut.h)
Gets the window rectangle, in pixels, within which ink is drawn.
Syntax
HRESULT GetWindowInputRectangle(
[out] IInkRectangle **WindowInputRectangle
);
Parameters
[out] WindowInputRectangle
The rectangle, of type InkRectangle, on which ink is drawn.
Return value
This method can return one of these values.
Return code | Description |
---|---|
|
Success. |
|
A parameter contains an invalid pointer. |
|
The InkRectangle object is not registered. |
|
An exception occurs inside the method. |
Remarks
You must first allocate the rectangle before passing it on to this method.
By default, the window input rectangle is set to {0,0,0,0}. This default rectangle maps to the size of the entire window.
If you call GetWindowInputRectangle before you call the SetWindowInputRectangle method, this method gets a rectangle with the default coordinates.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows XP Tablet PC Edition [desktop apps only] |
Minimum supported server | None supported |
Target Platform | Windows |
Header | msinkaut.h |
Library | InkObj.dll |