XMUINT3 structure (directxmath.h)
A 3D vector where each component is an unsigned integer.
For a list of additional functionality such as constructors and operators that are available using XMUINT3
when you
are programming in C++, see XMUINT3 Extensions.
Syntax
struct XMUINT3 {
uint32_t x;
uint32_t y;
uint32_t z;
void XMUINT3();
void XMUINT3(
const XMUINT3 & unnamedParam1
);
XMUINT3 & operator=(
const XMUINT3 & unnamedParam1
);
void XMUINT3(
XMUINT3 && unnamedParam1
);
XMUINT3 & operator=(
XMUINT3 && unnamedParam1
);
void XMUINT3(
uint32_t _x,
uint32_t _y,
uint32_t _z
) noexcept;
void XMUINT3(
const uint32_t *pArray
) noexcept;
bool operator==(
const XMUINT3 & unnamedParam1
);
auto operator<=>(
const XMUINT3 & unnamedParam1
);
};
Members
x
Unsigned integer value describing the x-coordinate of the vector.
y
Unsigned integer value describing the y-coordinate of the vector.
z
Unsigned integer value describing the z-coordinate of the vector.
Default constructor for XMUINT3
.
Default constructor for XMUINT3.
void XMUINT3( const XMUINT3 & unnamedParam1)
A constructor for XMUINT3
.
A constructor for XMUINT3.
XMUINT3 & operator=( const XMUINT3 & unnamedParam1)
Assigns the vector component data from one instance of XMUINT3
to the current instance of XMUINT3
.
This operator assigns the vector component data from one instance of XMUINT3 to the current instance of XMUINT3
.
void XMUINT3( XMUINT3 && unnamedParam1)
A constructor for XMUINT3
.
A constructor for XMUINT3.
XMUINT3 & operator=( XMUINT3 && unnamedParam1)
void XMUINT3( uint32_t _x, uint32_t _y, uint32_t _z) noexcept
Initializes a new instance of XMUINT3
from three uint32_t
arguments.
This constructor initializes a new instance of XMUINT3 from three uint32_t
arguments.
void XMUINT3( const uint32_t *pArray) noexcept
Initializes a new instance of XMUINT3 from a three element uint32_t
array argument.
This constructor initializes a new instance of XMUINT3 from a three-element uint32_t
array argument.
bool operator==( const XMUINT3 & unnamedParam1)
auto operator<=>( const XMUINT3 & unnamedParam1)
Remarks
You can use XMLoadUInt3 to load XMUINT3
into instances
of XMVECTOR.
You can use XMStoreUInt3 to store instances of XMVECTOR
into an instance of XMUINT3
.
Namespace: Use DirectX
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
---|---|
Header | directxmath.h |