ID3D12ShaderReflectionConstantBuffer interface (d3d12shader.h)
This shader-reflection interface provides access to a constant buffer.
Methods
The ID3D12ShaderReflectionConstantBuffer interface has these methods.
ID3D12ShaderReflectionConstantBuffer::GetDesc Gets a constant-buffer description. |
ID3D12ShaderReflectionConstantBuffer::GetVariableByIndex Gets a shader-reflection variable by index. |
ID3D12ShaderReflectionConstantBuffer::GetVariableByName Gets a shader-reflection variable by name. |
Remarks
To create a constant-buffer interface, call ID3D12ShaderReflection::GetConstantBufferByIndex or ID3D12ShaderReflection::GetConstantBufferByName. This isn't a COM interface, so you don't need to worry about reference counts or releasing the interface when you're done with it.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |