ID3D12ShaderReflectionConstantBuffer::GetVariableByName method (d3d12shader.h)
Gets a shader-reflection variable by name.
Syntax
ID3D12ShaderReflectionVariable * GetVariableByName(
[in] LPCSTR Name
);
Parameters
[in] Name
Type: LPCSTR
Variable name.
Return value
Type: ID3D12ShaderReflectionVariable*
Returns a sentinel object (end of list marker). To determine if GetVariableByName successfully completed, call ID3D12ShaderReflectionVariable::GetDesc and check the returned HRESULT; any return value other than success means that GetVariableByName failed.
Remarks
This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12shader.h |