ID3D12Debug1 interface (d3d12sdklayers.h)
Adds GPU-Based Validation and Dependent Command Queue Synchronization to the debug layer.
Inheritance
The ID3D12Debug1 interface inherits from the IUnknown interface. ID3D12Debug1 also has these types of members:
Methods
The ID3D12Debug1 interface has these methods.
ID3D12Debug1::EnableDebugLayer Enables the debug layer. (ID3D12Debug1.EnableDebugLayer) |
ID3D12Debug1::SetEnableGPUBasedValidation This method enables or disables GPU-Based Validation (GBV) before creating a device with the debug layer enabled. |
ID3D12Debug1::SetEnableSynchronizedCommandQueueValidation Enables or disables dependent command queue synchronization when using a D3D12 device with the debug layer enabled. |
Remarks
This interface is currently in Preview mode.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |