ID3D12Debug1::SetEnableGPUBasedValidation method (d3d12sdklayers.h)
This method enables or disables GPU-Based Validation (GBV) before creating a device with the debug layer enabled.
Syntax
void SetEnableGPUBasedValidation(
BOOL Enable
);
Parameters
Enable
Type: BOOL
TRUE to enable GPU-Based Validation, otherwise FALSE.
Return value
None
Remarks
GPU-Based Validation can only be enabled/disabled prior to creating a device. By default, GPU-Based Validation is disabled. To disable GPU-Based Validation after initially enabling it the device must be fully released and recreated; disabling or enabling it after device creation will cause device removal.
For more information, see Using D3D12 Debug Layer GPU-Based Validation.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12sdklayers.h |