D3D12_TEX1D_UAV structure (d3d12.h)

Describes a unordered-access 1D texture resource.

Syntax

typedef struct D3D12_TEX1D_UAV {
  UINT MipSlice;
} D3D12_TEX1D_UAV;

Members

MipSlice

The mipmap slice index.

Remarks

Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 1D texture.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures