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Identifies the type of geometry shader input primitive.
Syntax
typedef enum D3D11_TRACE_GS_INPUT_PRIMITIVE {
D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = 0,
D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = 1,
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = 2,
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = 3,
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = 6,
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = 7
} ;
Constants
D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED Value: 0 Identifies the geometry shader input primitive as undefined. |
D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT Value: 1 Identifies the geometry shader input primitive as a point. |
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE Value: 2 Identifies the geometry shader input primitive as a line. |
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE Value: 3 Identifies the geometry shader input primitive as a triangle. |
D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ Value: 6 Identifies the geometry shader input primitive as an adjacent line. |
D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ Value: 7 Identifies the geometry shader input primitive as an adjacent triangle. |
Remarks
D3D11_TRACE_GS_INPUT_PRIMITIVE identifies the type of geometry shader input primitive in a D3D11_TRACE_STATS structure.
Note This API requires the Windows Software Development Kit (SDK) for Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Header | d3d11shadertracing.h |