Shader Enumerations (Direct3D 11 Graphics)

Enumerations are used to specify information about shaders.

In this section

Topic Description
D3D11_CBUFFER_TYPE
Indicates a constant buffer's type.
D3D_PARAMETER_FLAGS
Indicates semantic flags for function parameters.
D3D11_RESOURCE_RETURN_TYPE
Indicates return value type.
D3D11_SHADER_TYPE
Identifies a shader type for tracing.
D3D11_SHADER_VERSION_TYPE
Indicates shader type.
D3D11_TESSELLATOR_DOMAIN
Domain options for tessellator data.
D3D11_TESSELLATOR_PARTITIONING
Partitioning options.
D3D11_TESSELLATOR_OUTPUT_PRIMITIVE
Output primitive types.
D3D11_TRACE_GS_INPUT_PRIMITIVE
Identifies the type of geometry shader input primitive.
D3D11_TRACE_REGISTER_TYPE
Identifies a type of trace register.

Shader Reference