d3d11on12.h header

This header is used by Direct3D 12 Graphics. For more information, see:

d3d11on12.h contains the following programming interfaces:

Interfaces

 
ID3D11On12Device

Handles the creation, wrapping, and releasing of D3D11 resources for Direct3D11on12.
ID3D11On12Device1

Enables better interoperability with a component that might be handed a Direct3D 11 device, but which wants to leverage Direct3D 12 instead.
ID3D11On12Device2

Enables you to take resources created through the Direct3D 11 APIs, and use them in Direct3D 12.

Functions

 
D3D11On12CreateDevice

Creates a device that uses Direct3D 11 functionality in Direct3D 12, specifying a pre-existing Direct3D 12 device to use for Direct3D 11 interop.

Structures

 
D3D11_RESOURCE_FLAGS

Used with ID3D11On12Device::CreateWrappedResourceto override flags that would be inferred by the resource properties or heap properties, including bind flags, misc flags, and CPU access flags.