ID3D11Texture3D1 interface (d3d11_3.h)
A 3D texture interface represents texel data, which is structured memory.
Inheritance
The ID3D11Texture3D1 interface inherits from ID3D11Texture3D. ID3D11Texture3D1 also has these types of members:
Methods
The ID3D11Texture3D1 interface has these methods.
ID3D11Texture3D1::GetDesc1 Gets the properties of the texture resource. (ID3D11Texture3D1.GetDesc1) |
Remarks
To create an empty Texture3D resource, call ID3D11Device3::CreateTexture3D1. For info about how to create a 2D texture, which is similar to creating a 3D texture, see How to: Create a Texture.
Textures can't be bound directly to the pipeline; instead, a view must be created and bound. Using a view, texture data can be interpreted at run time within certain restrictions. To use the texture as a render-target or depth-stencil resource, call ID3D11Device3::CreateRenderTargetView1, and ID3D11Device::CreateDepthStencilView, respectively. To use the texture as an input to a shader, call ID3D11Device3::CreateShaderResourceView1.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2016 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d3d11_3.h |