ID3D11Device3::CreateShaderResourceView1 method (d3d11_3.h)
Creates a shader-resource view for accessing data in a resource.
Syntax
HRESULT CreateShaderResourceView1(
[in] ID3D11Resource *pResource,
[in, optional] const D3D11_SHADER_RESOURCE_VIEW_DESC1 *pDesc1,
[out, optional] ID3D11ShaderResourceView1 **ppSRView1
);
Parameters
[in] pResource
Type: ID3D11Resource*
Pointer to the resource that will serve as input to a shader. This resource must have been created with the D3D11_BIND_SHADER_RESOURCE flag.
[in, optional] pDesc1
Type: const D3D11_SHADER_RESOURCE_VIEW_DESC1*
A pointer to a D3D11_SHADER_RESOURCE_VIEW_DESC1 structure that describes a shader-resource view. Set this parameter to NULL to create a view that accesses the entire resource (using the format the resource was created with).
[out, optional] ppSRView1
Type: ID3D11ShaderResourceView1**
A pointer to a memory block that receives a pointer to a ID3D11ShaderResourceView1 interface for the created shader-resource view. Set this parameter to NULL to validate the other input parameters (the method will return S_FALSE if the other input parameters pass validation).
Return value
Type: HRESULT
This method returns E_OUTOFMEMORY if there is insufficient memory to create the shader-resource view. See Direct3D 11 Return Codes for other possible return values.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 [desktop apps only] |
Minimum supported server | Windows Server 2016 [desktop apps only] |
Target Platform | Windows |
Header | d3d11_3.h |
Library | D3D11.lib |