CD3D11_RECT structure (d3d11.h)

Represents a rectangle and provides convenience methods for creating rectangles.

Syntax

struct CD3D11_RECT : D3D11_RECT {
  void CD3D11_RECT();
  void CD3D11_RECT(
    const D3D11_RECT & o
  );
  void CD3D11_RECT(
    LONG Left,
    LONG Top,
    LONG Right,
    LONG Bottom
  );
  void ~CD3D11_RECT();
};

Inheritance

The CD3D11_RECT structure implements D3D11_RECT.

Members

void CD3D11_RECT()

Instantiates a new instance of an uninitialized CD3D11_RECT structure.

void CD3D11_RECT( const D3D11_RECT & o)

Instantiates a new instance of a CD3D11_RECT structure that is initialized with a D3D11_RECT structure.

void CD3D11_RECT( LONG Left, LONG Top, LONG Right, LONG Bottom)

Instantiates a new instance of a CD3D11_RECT structure that is initialized with the dimensions of a rectangle.

void ~CD3D11_RECT()

Destroys an instance of a CD3D11_RECT structure.

Remarks

Here is how D3D11.h defines CD3D11_RECT:

struct CD3D11_RECT : public D3D11_RECT
{
    CD3D11_RECT()
    {}
    explicit CD3D11_RECT( const D3D11_RECT& o ) :
        D3D11_RECT( o )
    {}
    explicit CD3D11_RECT(
        LONG Left,
        LONG Top,
        LONG Right,
        LONG Bottom )
    {
        left = Left;
        top = Top;
        right = Right;
        bottom = Bottom;
    }
    ~CD3D11_RECT() {}
    operator const D3D11_RECT&() const { return *this; }
};

Requirements

Requirement Value
Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Header d3d11.h

See also

CD3D11 Helper Structures