ID3D11DeviceContext::DrawIndexedInstancedIndirect method (d3d11.h)

Draw indexed, instanced, GPU-generated primitives.

Syntax

void DrawIndexedInstancedIndirect(
  [in] ID3D11Buffer *pBufferForArgs,
  [in] UINT         AlignedByteOffsetForArgs
);

Parameters

[in] pBufferForArgs

Type: ID3D11Buffer*

A pointer to an ID3D11Buffer, which is a buffer containing the GPU-generated primitives.

[in] AlignedByteOffsetForArgs

Type: UINT

A DWORD-aligned byte offset in pBufferForArgs to the start of the GPU generated primitives.

Return value

None

Remarks

When an application creates a buffer that is associated with the ID3D11Buffer interface that pBufferForArgs points to, your application must set the D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS flag in the MiscFlags member of the D3D11_BUFFER_DESC structure that describes the buffer. To create the buffer, your application should call the ID3D11Device::CreateBuffer method, and pass a pointer to a D3D11_BUFFER_DESC in the pDesc parameter.

Windows Phone 8: This API is supported.

Requirements

Requirement Value
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See also

ID3D11DeviceContext