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Set an array of render-targets.
Syntax
HRESULT SetRenderTargetArray(
[out] ID3D10RenderTargetView **ppResources,
[in] UINT Offset,
[in] UINT Count
);
Parameters
[out] ppResources
Type: ID3D10RenderTargetView**
Set an array of render-target-view interfaces. See ID3D10RenderTargetView Interface.
[in] Offset
Type: UINT
The zero-based array index to store the first interface.
[in] Count
Type: UINT
The number of elements in the array.
Return value
Type: HRESULT
Returns one of the following Direct3D 10 Return Codes.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10effect.h (include D3d10) |