ID2D1ComputeInfo::SetComputeShader method (d2d1effectauthor.h)
Sets the compute shader to the given shader resource. The resource must be loaded before this call is made.
Syntax
HRESULT SetComputeShader(
[in] REFGUID shaderId
);
Parameters
[in] shaderId
Type: REFGUID
The GUID of the shader.
Return value
Type: HRESULT
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
HRESULT | Description |
---|---|
S_OK | No error occurred. |
E_OUTOFMEMORY | Direct2D could not allocate sufficient memory to complete the call. |
E_INVALIDARG | An invalid parameter was passed to the returning function. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1effectauthor.h |
Library | D2d1.lib |
DLL | D2d1.dll |