d2d1_2.h header
This header is used by Direct2D. For more information, see:
d2d1_2.h contains the following programming interfaces:
Interfaces
ID2D1CommandSink1 This interface performs all the same functions as the existing ID2D1CommandSink interface. It also enables access to the new primitive blend modes, MIN and ADD, through its SetPrimitiveBlend1 method. |
ID2D1Device1 Represents a resource domain whose objects and device contexts can be used together. (ID2D1Device1) |
ID2D1DeviceContext1 Enables creation and drawing of geometry realization objects. |
ID2D1Factory2 Creates Direct2D resources. (ID2D1Factory2) |
ID2D1GeometryRealization Encapsulates a device- and transform-dependent representation of a filled or stroked geometry. |
Functions
D2D1ComputeMaximumScaleFactor Computes the maximum factor by which a given transform can stretch any vector. |
Enumerations
D2D1_RENDERING_PRIORITY The rendering priority affects the extent to which Direct2D will throttle its rendering workload. |