D2D1_RENDERING_PRIORITY enumeration (d2d1_2.h)

The rendering priority affects the extent to which Direct2D will throttle its rendering workload.

Syntax

typedef enum D2D1_RENDERING_PRIORITY {
  D2D1_RENDERING_PRIORITY_NORMAL = 0,
  D2D1_RENDERING_PRIORITY_LOW = 1,
  D2D1_RENDERING_PRIORITY_FORCE_DWORD = 0xffffffff
} ;

Constants

 
D2D1_RENDERING_PRIORITY_NORMAL
Value: 0
No change in rendering workload priority.
D2D1_RENDERING_PRIORITY_LOW
Value: 1
The device and its associated device contexts are given a lower priority than others.
D2D1_RENDERING_PRIORITY_FORCE_DWORD
Value: 0xffffffff

Requirements

Requirement Value
Minimum supported client Windows 8.1 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 R2 [desktop apps | UWP apps]
Header d2d1_2.h