d2d1_1helper.h header
This header is used by Direct2D. For more information, see:
d2d1_1helper.h contains the following programming interfaces:
Classes
Matrix4x4F The Matrix4x4F class represents a 4-by-4 matrix and provides convenience methods for creating matrices. |
Functions
BitmapBrushProperties1 Creates a D2D1_BITMAP_BRUSH_PROPERTIES1 structure. |
BitmapProperties1 Creates a D2D1_BITMAP_PROPERTIES1 structure. |
ConvertColorSpace Convert a D2D1_COLOR_F from one color space to another. |
CreationProperties Returns a D2D1_CREATION_PROPERTIES that describes root-level creation details. |
DrawingStateDescription1 Creates a D2D1_DRAWING_STATE_DESCRIPTION1 structure. |
EffectInputDescription Creates a D2D1_EFFECT_INPUT_DESCRIPTION structure. |
ImageBrushProperties Creates a D2D1_IMAGE_BRUSH_PROPERTIES structure. |
LayerParameters1 Returns a D2D1_LAYER_PARAMETERS1 struct that contains the content bounds, mask information, opacity settings, and other options for a layer resource. |
Point2L Returns a point struct of long integers. |
PrintControlProperties Returns a filled D2D1_PRINT_CONTROL_PROPERTIES structure. |
RectL Returns a filled D2D1_RECT_L structure. |
RenderingControls Returns a filled D2D1_RENDERING_CONTROLS structure. |
SetDpiCompensatedEffectInput Sets a bitmap as an effect input, while inserting a DPI compensation effect to preserve visual appearance as the device context's DPI changes. |
StrokeStyleProperties1 Returns a filled D2D1_STROKE_STYLE_PROPERTIES1 structure. |
Vector2F Returns a filled D2D1_VECTOR_2F structure. |
Vector3F Returns a filled D2D1_VECTOR_3F structure. |
Vector4F Returns a filled D2D1_VECTOR_4F structure. |
Structures
TypeTraits The TypeTraits (d2d1_1helper.h) structure contains implementations of Point, Size, and Rect that store their data using the specified type. |