ID2D1Factory::CreateDrawingStateBlock(constD2D1_DRAWING_STATE_DESCRIPTION*,IDWriteRenderingParams*,ID2D1DrawingStateBlock**) method (d2d1.h)
Creates an ID2D1DrawingStateBlock that can be used with the SaveDrawingState and RestoreDrawingState methods of a render target.
Syntax
HRESULT CreateDrawingStateBlock(
[in, optional] const D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
[in, optional] IDWriteRenderingParams *textRenderingParams,
[out] ID2D1DrawingStateBlock **drawingStateBlock
);
Parameters
[in, optional] drawingStateDescription
Type: const D2D1_DRAWING_STATE_DESCRIPTION*
A structure that contains antialiasing, transform, and tags information.
[in, optional] textRenderingParams
Type: IDWriteRenderingParams*
Optional text parameters that indicate how text should be rendered.
[out] drawingStateBlock
Type: ID2D1DrawingStateBlock**
When this method returns, contains the address of a pointer to the new drawing state block created by this method.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |