D2D1_DRAWING_STATE_DESCRIPTION structure (d2d1.h)
Describes the drawing state of a render target.
Syntax
typedef struct D2D1_DRAWING_STATE_DESCRIPTION {
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
} D2D1_DRAWING_STATE_DESCRIPTION;
Members
antialiasMode
Type: D2D1_ANTIALIAS_MODE
The antialiasing mode for subsequent nontext drawing operations.
textAntialiasMode
Type: D2D1_TEXT_ANTIALIAS_MODE
The antialiasing mode for subsequent text and glyph drawing operations.
tag1
Type: D2D1_TAG
A label for subsequent drawing operations.
tag2
Type: D2D1_TAG
A label for subsequent drawing operations.
transform
Type: D2D1_MATRIX_3X2_F
The transformation to apply to subsequent drawing operations.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |