D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME structure (d3dkmthk.h)
D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME is used with D3DKMTOpenSyncObjectNtHandleFromName to open an NT handle for a named shared monitored fence object.
Syntax
typedef struct _D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME {
[in] DWORD dwDesiredAccess;
[in] OBJECT_ATTRIBUTES *pObjAttrib;
[out] HANDLE hNtHandle;
} D3DKMT_OPENSYNCOBJECTNTHANDLEFROMNAME;
Members
[in] dwDesiredAccess
Access attributes for opening a shared monitored fence sync object, such as D3DDDI_SYNC_OBJECT_WAIT, D3DDDI_SYNC_OBJECT_SIGNAL, or D3DDDI_SYNC_OBJECT_ALL_ACCESS.
[in] pObjAttrib
Object attributes for opening the object handle, including the shared object name information.
[out] hNtHandle
NT handle to the sync object that can be used to open it via D3DKMTOpenSyncObjectFromNtHandle2.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 |
Minimum supported server | Windows Server 2016 |
Header | d3dkmthk.h (include D3dkmthk.h) |