D3DKMT_GETCONTEXTSCHEDULINGPRIORITY structure (d3dkmthk.h)
The D3DKMT_GETDEVICESCHEDULINGPRIORITY structure describes parameters for retrieving scheduling priority for a device context.
Syntax
typedef struct _D3DKMT_GETCONTEXTSCHEDULINGPRIORITY {
[in] D3DKMT_HANDLE hContext;
[out] INT Priority;
} D3DKMT_GETCONTEXTSCHEDULINGPRIORITY;
Members
[in] hContext
A D3DKMT_HANDLE data type that represents the kernel-mode handle to the device context to retrieve scheduling priority for.
[out] Priority
The priority level that is retrieved for the device context.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows Vista |
Header | d3dkmthk.h (include D3dkmthk.h) |