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Implemented by the client driver to submit a signal to the hardware queue.
Syntax
PFND3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE PfnD3dkmtSubmitSignalSyncObjectsToHwQueue;
NTSTATUS PfnD3dkmtSubmitSignalSyncObjectsToHwQueue(
const D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE *unnamedParam1
)
{...}
Parameters
unnamedParam1
Pointer to a D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure.
Return value
The method returns STATUS_SUCCESS if the operation succeeds. Otherwise, this method might return an appropriate NTSTATUS error code.
Remarks
Register your implementation of this callback function by setting the appropriate member of D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE and then calling PfnD3dkmtSubmitSignalSyncObjectsToHwQueue.
Requirements
Requirement | Value |
---|---|
Header | d3dkmthk.h |