D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE structure (d3dkmthk.h)

A structure holding information to submit a signal to the hardware queue.

Syntax

typedef struct _D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE {
  D3DDDICB_SIGNALFLAGS Flags;
  ULONG                BroadcastHwQueueCount;
  const D3DKMT_HANDLE  *BroadcastHwQueueArray;
  UINT                 ObjectCount;
  const D3DKMT_HANDLE  *ObjectHandleArray;
  const UINT64         *FenceValueArray;
} D3DKMT_SUBMITSIGNALSYNCOBJECTSTOHWQUEUE;

Members

Flags

Flags that specify signal behavior.

BroadcastHwQueueCount

Specifies the number of hardware queues to broadcast this signal to.

BroadcastHwQueueArray

Specifies hardware queue handles to broadcast to.

ObjectCount

Number of objects to signal.

ObjectHandleArray

Handles to monitored fence synchronization objects to signal.

FenceValueArray

Monitored fence values to signal.

Requirements

Requirement Value
Header d3dkmthk.h