DXGKARG_UPDATENATIVEFENCELOGS structure (d3dkmddi.h)
DXGKARG_UPDATENATIVEFENCELOGS is the input structure for DxgkDdiUpdateNativeFenceLogs.
Syntax
typedef struct _DXGKARG_UPDATENATIVEFENCELOGS {
UINT NumberOfQueues;
HANDLE *hHWQueue;
DXGKARG_UPDATENATIVEFENCELOGS_FLAGS Flags;
BYTE Reserved[32];
} DXGKARG_UPDATENATIVEFENCELOGS;
Members
NumberOfQueues
[in] Number of elements in the array that hHWQueue points to.
hHWQueue
[in] Array of KMD handles of HWQueues whose pending native fence log writes (for both wait and signal logs) must be flushed to the OS log buffer.
Flags
[in] A DXGKARG_UPDATENATIVEFENCELOGS_FLAGS structure that contains flags for the flush.
Reserved[32]
Reserved for system use.
Remarks
For more information about native GPU fences and log buffer usage, see Native GPU fence objects.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 11, version 24H2 |
Header | d3dkmddi.h |