DXGKARG_QUERYENGINESTATUS structure (d3dkmddi.h)
Used in a call to the DxgkDdiQueryEngineStatus function to specify a node within an active physical adapter (engine) that is to be queried for its progress.
Syntax
typedef struct _DXGKARG_QUERYENGINESTATUS {
[in] UINT NodeOrdinal;
[in] UINT EngineOrdinal;
[out] DXGK_ENGINESTATUS EngineStatus;
} DXGKARG_QUERYENGINESTATUS;
Members
[in] NodeOrdinal
An index of a node within the physical adapter defined by the EngineOrdinal member that is being queried in a call to DxgkDdiQueryEngineStatus.
[in] EngineOrdinal
An index that defines the physical adapter in a linked display adapter (LDA) configuration that the node defined by NodeOrdinal belongs to.
[out] EngineStatus
The progress, of type DXGK_ENGINESTATUS, of the node and physical adapter that are specified by the NodeOrdinal and EngineOrdinal members.
Remarks
For more information, see TDR changes in Windows 8.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3dkmddi.h (include D3dkmddi.h) |