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The D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 structure describes the bindings to one or more render target views (RTVs), as well as their beginning and ending access characteristics.
Syntax
typedef struct D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 {
D3D12DDI_CPU_DESCRIPTOR_HANDLE cpuDescriptor;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 BeginningAccess;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 EndingAccess;
} D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053;
Members
cpuDescriptor
The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that is the CPU descriptor handle corresponding to the render target view(s) (RTVs).
BeginningAccess
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that identifies the requested access to the RTV(s) at the transition into a render pass.
EndingAccess
A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that identifies the requested access to the RTV(s) at the transition out of a render pass.
Remarks
This structure is declared at the start of a Render Pass.
For more information, see D3D12 Render Passes.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |