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D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 structure (d3d12umddi.h)

The D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 structure describes the bindings to one or more render target views (RTVs), as well as their beginning and ending access characteristics.

Syntax

typedef struct D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053 {
  D3D12DDI_CPU_DESCRIPTOR_HANDLE             cpuDescriptor;
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 BeginningAccess;
  D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053    EndingAccess;
} D3D12DDIARG_RENDER_PASS_RENDER_TARGET_DESC_0053;

Members

cpuDescriptor

The D3D12DDI_CPU_DESCRIPTOR_HANDLE structure that is the CPU descriptor handle corresponding to the render target view(s) (RTVs).

BeginningAccess

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure that identifies the requested access to the RTV(s) at the transition into a render pass.

EndingAccess

A D3D12DDI_RENDER_PASS_ENDING_ACCESS_0053 structure that identifies the requested access to the RTV(s) at the transition out of a render pass.

Remarks

This structure is declared at the start of a Render Pass.

For more information, see D3D12 Render Passes.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h

See also

pfnBeginRenderPass