D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure (d3d12umddi.h)

The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure specifies the resources needed to start a render pass.

Syntax

typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 {
  D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 Type;
  union {
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053          Clear;
    D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 PreserveLocal;
  };
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053;

Members

Type

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 value that specifies the type of access being requested. This value determines which union field is used.

Clear

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure with parameters for a clear operation.

PreserveLocal

A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 structure with parameters for a local data preserve operation.

Requirements

Requirement Value
Minimum supported client Windows 10, version 1809
Header d3d12umddi.h

See also

PFND3D12DDI_BEGIN_RENDER_PASS_0053