D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure (d3d12umddi.h)
The D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 structure specifies the resources needed to start a render pass.
Syntax
typedef struct D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053 {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 Type;
union {
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 Clear;
D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 PreserveLocal;
};
} D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_0053;
Members
Type
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_TYPE_0053 value that specifies the type of access being requested. This value determines which union field is used.
Clear
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS_0053 structure with parameters for a clear operation.
PreserveLocal
A D3D12DDI_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS_0101 structure with parameters for a local data preserve operation.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 1809 |
Header | d3d12umddi.h |