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The pfnCheckExistingResourceAllocationInfo callback function supports checking existing resource allocation information.
Syntax
PFND3D12DDI_CHECKEXISITINGRESOURCEALLOCATIONINFO_0022 Pfnd3d12ddiCheckexisitingresourceallocationinfo0022;
void Pfnd3d12ddiCheckexisitingresourceallocationinfo0022(
D3D12DDI_HDEVICE unnamedParam1,
D3D12DDI_HRESOURCE unnamedParam2,
D3D12DDI_RESOURCE_ALLOCATION_INFO_0022 *unnamedParam3
)
{...}
Parameters
unnamedParam1
hDevice
A handle to the display device (graphics context).
unnamedParam2
hResource
A resource handle.
unnamedParam3
pInfo [out]
Information for resource allocation.
Return value
None
Remarks
This callback function is part of a two step process of resource creation. After the pfnCheckResourceAllocationInfo callback function, the resource is created. During resource creation, the layout is never _UNDEFINED, since the driver will have returned a resolved texture layout.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d12umddi.h (include D3d12umddi.h) |