D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG enumeration (d3d10umddi.h)
The D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG enumeration type contains values that identify the type of depth-stencil view to create through a call to the driver's CreateDepthStencilView(D3D11) function.
Syntax
typedef enum D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG {
D3D11_DDI_CREATE_DSV_READ_ONLY_DEPTH,
D3D11_DDI_CREATE_DSV_READ_ONLY_STENCIL,
D3D11_DDI_CREATE_DSV_FLAG_MASK
} ;
Constants
D3D11_DDI_CREATE_DSV_READ_ONLY_DEPTH The driver should create a read-only depth view. |
D3D11_DDI_CREATE_DSV_READ_ONLY_STENCIL The driver should create a read-only stencil view. |
D3D11_DDI_CREATE_DSV_FLAG_MASK A mask value that indicates the valid bitfields in a bitwise OR combination of the values from this enumeration. |
Remarks
D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG values are specified in the Flags member of the D3D11DDIARG_CREATEDEPTHSTENCILVIEW structure to indicate the type of depth-stencil view to create.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3D11_DDI_CREATEDEPTHSTENCILVIEW_FLAG is supported beginning with the Windows 7 operating system. |
Header | d3d10umddi.h (include D3d10umddi.h) |