D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure (d3d10umddi.h)

The D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW structure describes a buffer that is used to create a shader resource view in a call to the CreateShaderResourceView(D3D11) function.

Syntax

typedef struct D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW {
  union {
    [in] UINT FirstElement;
    [in] UINT ElementOffset;
  };
  union {
    [in] UINT NumElements;
    [in] UINT ElementWidth;
  };
  [in] UINT  Flags;
} D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW;

Members

[in] FirstElement

The offset, in bytes, to the first element in the buffer.

[in] ElementOffset

The offset, in bytes, to the first element in the buffer.

[in] NumElements

The number of elements in the buffer.

[in] ElementWidth

The width, in elements, in the buffer.

[in] Flags

A valid bitwise OR of flag values that describe the buffer. Currently, the Direct3D runtime supports only the D3D11_DDI_BUFFEREX_SRV_FLAG_RAW (0x00000001) flag. If this flag is set, the buffer is in raw format.

Requirements

Requirement Value
Minimum supported client D3D11DDIARG_BUFFEREX_SHADERRESOURCEVIEW is supported beginning with the Windows 7 operating system.
Header d3d10umddi.h (include D3d10umddi.h)

See also

CalcPrivateShaderResourceViewSize(D3D11)

CreateShaderResourceView(D3D11)

D3D11DDIARG_CREATESHADERRESOURCEVIEW