PFND3D11DDI_CREATESHADERRESOURCEVIEW callback function (d3d10umddi.h)
The CreateShaderResourceView(D3D11) function creates a shader resource view.
Syntax
PFND3D11DDI_CREATESHADERRESOURCEVIEW Pfnd3d11ddiCreateshaderresourceview;
void Pfnd3d11ddiCreateshaderresourceview(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATESHADERRESOURCEVIEW *unnamedParam2,
D3D10DDI_HSHADERRESOURCEVIEW unnamedParam3,
D3D10DDI_HRTSHADERRESOURCEVIEW unnamedParam4
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
pCreateShaderResourceView [in]
A pointer to a D3D11DDIARG_CREATESHADERRESOURCEVIEW structure that describes the parameters that the user-mode display driver uses to create a shader resource view.
unnamedParam3
hShaderResourceView [in]
A handle to the driver's private data for the hull shader.
unnamedParam4
hRTShaderResourceView [in]
A handle to the shader resource view that the driver should use when it calls back into the Direct3D runtime.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The driver might run out of memory. Therefore, the driver can pass E_OUTOFMEMORY or D3DDDIERR_DEVICEREMOVED in a call to the pfnSetErrorCb function. The Direct3D runtime determines that any other errors are critical. If the driver passes any errors, which includes D3DDDIERR_DEVICEREMOVED, the Direct3D runtime determines that the handle is invalid; therefore, the runtime does not call the DestroyShaderResourceView function to destroy the handle that the hShaderResourceView parameter specifies.
Requirements
Requirement | Value |
---|---|
Minimum supported client | CreateShaderResourceView(D3D11) is supported beginning with the Windows 7 operating system. |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
CalcPrivateShaderResourceViewSize(D3D11)