D3D11_1DDI_AUTHENTICATED_CONFIGURE_INPUT structure (d3d10umddi.h)
Contains input data for the ConfigureAuthenticatedChannel(D3D11_1) function.
Syntax
typedef struct D3D11_1DDI_AUTHENTICATED_CONFIGURE_INPUT {
D3D11_1DDI_OMAC omac;
GUID ConfigureType;
HANDLE hChannel;
UINT SequenceNumber;
} D3D11_1DDI_AUTHENTICATED_CONFIGURE_INPUT;
Members
omac
A D3D11_1DDI_OMAC structure that contains a Message Authentication Code (MAC) of the data. The driver uses Advanced Encryption Standard (AES)-based one-key CBC MAC (OMAC) to calculate this value for the block of data that appears after this structure member.
ConfigureType
A GUID that specifies the command. The following GUIDs are defined.
D3D11_1DDI_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE_GUID
Sets the level of encryption that is performed before protected content becomes accessible to the CPU or bus.
Input data: D3D11_1DDI_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION
D3D11_1DDI_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_GUID
Associates a cryptographic session with a DirectX Video Acceleration 2 (DXVA-2) decode device and a Direct3D device.
Input data: D3D11_1DDI_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION
D3D11_1DDI_AUTHENTICATED_CONFIGURE_INITIALIZE_GUID
Initializes the authenticated channel.
Input data: D3D11_1DDI_AUTHENTICATED_CONFIGURE_INITIALIZE
D3D11_1DDI_AUTHENTICATED_CONFIGURE_PROTECTION_GUID
Enables or disables protection for the device.
Input data: D3D11_1DDI_AUTHENTICATED_CONFIGURE_PROTECTION
D3D11_1DDI_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_GUID
Enables a process to open a shared resource, or disables a process from opening shared resources.
Input data: D3D11_1DDI_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE
hChannel
A handle to the authenticated channel. This handle was created through a call to the CreateAuthenticatedChannel(D3D11_1) function.
SequenceNumber
The query sequence number.
Remarks
For information on the usage of this structure, see the Remarks of the ConfigureAuthenticatedChannel(D3D11_1) function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
ConfigureAuthenticatedChannel(D3D11_1)
CreateAuthenticatedChannel(D3D11_1)
D3D11_1DDI_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION
D3D11_1DDI_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION
D3D11_1DDI_AUTHENTICATED_CONFIGURE_INITIALIZE
D3D11_1DDI_AUTHENTICATED_CONFIGURE_PROTECTION