D3D11_1_DDI_LOGIC_OP enumeration (d3d10umddi.h)
Indicates shader logic operations used in a blend state. In the following notation, the output value of each logic operation is given in terms of these values:
- s is the pixel shader output
- d is the contents of the render target view (RTV)
Syntax
typedef enum D3D11_1_DDI_LOGIC_OP {
D3D11_1_DDI_LOGIC_OP_CLEAR,
D3D11_1_DDI_LOGIC_OP_SET,
D3D11_1_DDI_LOGIC_OP_COPY,
D3D11_1_DDI_LOGIC_OP_COPY_INVERTED,
D3D11_1_DDI_LOGIC_OP_NOOP,
D3D11_1_DDI_LOGIC_OP_INVERT,
D3D11_1_DDI_LOGIC_OP_AND,
D3D11_1_DDI_LOGIC_OP_NAND,
D3D11_1_DDI_LOGIC_OP_OR,
D3D11_1_DDI_LOGIC_OP_NOR,
D3D11_1_DDI_LOGIC_OP_XOR,
D3D11_1_DDI_LOGIC_OP_EQUIV,
D3D11_1_DDI_LOGIC_OP_AND_REVERSE,
D3D11_1_DDI_LOGIC_OP_AND_INVERTED,
D3D11_1_DDI_LOGIC_OP_OR_REVERSE,
D3D11_1_DDI_LOGIC_OP_OR_INVERTED
} ;
Constants
D3D11_1_DDI_LOGIC_OP_CLEAR 0 |
D3D11_1_DDI_LOGIC_OP_SET 1 |
D3D11_1_DDI_LOGIC_OP_COPY s |
D3D11_1_DDI_LOGIC_OP_COPY_INVERTED ~s |
D3D11_1_DDI_LOGIC_OP_NOOP d |
D3D11_1_DDI_LOGIC_OP_INVERT ~d |
D3D11_1_DDI_LOGIC_OP_AND s AND d |
D3D11_1_DDI_LOGIC_OP_NAND ~(s AND d) |
D3D11_1_DDI_LOGIC_OP_OR s OR d |
D3D11_1_DDI_LOGIC_OP_NOR ~(s OR d) |
D3D11_1_DDI_LOGIC_OP_XOR s ^ d |
D3D11_1_DDI_LOGIC_OP_EQUIV ~(s ^ d) |
D3D11_1_DDI_LOGIC_OP_AND_REVERSE s AND ~d |
D3D11_1_DDI_LOGIC_OP_AND_INVERTED ~s AND d |
D3D11_1_DDI_LOGIC_OP_OR_REVERSE s OR ~d |
D3D11_1_DDI_LOGIC_OP_OR_INVERTED ~s OR d |
Remarks
The D3D11_1_DDI_LOGIC_OP blend state logic operations are specified by the D3D11_1_DDI_BLEND_DESC.LogicOp member in a call to the CreateBlendState(D3D11_1) function.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3d10umddi.h (include D3d10umddi.h) |