D3D11_1_DDI_BLEND_DESC structure (d3d10umddi.h)
Describes a blend state. Used by Windows Display Driver Model (WDDM) 1.2 and later user-mode display drivers.
Syntax
typedef struct D3D11_1_DDI_BLEND_DESC {
[in] BOOL AlphaToCoverageEnable;
[in] BOOL IndependentBlendEnable;
D3D11_1_DDI_RENDER_TARGET_BLEND_DESC RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT];
} D3D11_1_DDI_BLEND_DESC;
Members
[in] AlphaToCoverageEnable
A Boolean value that specifies whether transparency coverage is enabled. TRUE indicates transparency coverage is enabled; FALSE indicates transparency coverage is disabled. This member is relevant for multiple-sample antialiasing only.
[in] IndependentBlendEnable
A Boolean value that specifies only whether the CalcPrivateBlendStateSize(D3D11_1) function replicated the first entry in the array that the RenderTarget member specifies to the other entries of that array. TRUE indicates the first entry was not replicated; FALSE indicates that the first entry in the array in the RenderTarget member is replicated to the other entries of the array.
[in] RenderTarget[D3D10_DDI_SIMULTANEOUS_RENDER_TARGET_COUNT]
An array of D3D11_1_DDI_RENDER_TARGET_BLEND_DESC structures that indicate the blend state for each associated render target.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Header | d3d10umddi.h (include D3d10umddi.h) |