PFND3D11_1DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT callback function (d3d10umddi.h)
Creates a geometry shader with stream output.
Syntax
PFND3D11_1DDI_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT Pfnd3d111DdiCreategeometryshaderwithstreamoutput;
void Pfnd3d111DdiCreategeometryshaderwithstreamoutput(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *unnamedParam2,
D3D10DDI_HSHADER unnamedParam3,
D3D10DDI_HRTSHADER unnamedParam4,
const D3D11_1DDIARG_STAGE_IO_SIGNATURES *unnamedParam5
)
{...}
Parameters
unnamedParam1
hDevice
A handle to the display device (graphics context).
unnamedParam2
pOutput [in]
A pointer to a D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT structure that describes the parameters that the user-mode display driver uses to create a geometry shader with stream output.
unnamedParam3
hShader
A handle to the driver's private data for the geometry shader with stream output. The driver returns the size, in bytes, of the memory region that the Direct3D runtime must allocate for the private data from a call to the driver's CalcPrivateGeometryShaderWithStreamOutput(D3D11_1) function. The handle is just a pointer to a region of memory, the size of which the driver requested. The driver uses this region of memory to store internal data structures that are related to its shader object.
unnamedParam4
hRTShader
A handle to the geometry shader with stream output that the driver should use when it calls back into the Direct3D runtime.
unnamedParam5
pSignatures [in]
A pointer to a D3D11_1DDIARG_STAGE_IO_SIGNATURES structure that forms the shader's signature.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |
See also
CalcPrivateGeometryShaderWithStreamOutput(D3D11_1)
D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT