PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT callback function (d3d10umddi.h)

Determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a geometry shader with stream output.

Syntax

PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT Pfnd3d111DdiCalcprivategeometryshaderwithstreamoutput;

SIZE_T Pfnd3d111DdiCalcprivategeometryshaderwithstreamoutput(
  D3D10DDI_HDEVICE unnamedParam1,
  const D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *unnamedParam2,
  const D3D11_1DDIARG_STAGE_IO_SIGNATURES *unnamedParam3
)
{...}

Parameters

unnamedParam1

hDevice [in]

A handle to the display device (graphics context).

unnamedParam2

pOutput [in]

A pointer to a D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.

unnamedParam3

pSignatures [in]

A pointer to a D3D11_1DDIARG_STAGE_IO_SIGNATURES structure that forms the shader's signature.

Return value

The size of the memory region that the driver requires to create a geometry shader with stream output.

Requirements

Requirement Value
Minimum supported client Windows 8
Minimum supported server Windows Server 2012
Target Platform Desktop
Header d3d10umddi.h (include D3d10umddi.h)

See also

D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT

D3D11_1DDIARG_STAGE_IO_SIGNATURES