PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT callback function (d3d10umddi.h)
Determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a geometry shader with stream output.
Syntax
PFND3D11_1DDI_CALCPRIVATEGEOMETRYSHADERWITHSTREAMOUTPUT Pfnd3d111DdiCalcprivategeometryshaderwithstreamoutput;
SIZE_T Pfnd3d111DdiCalcprivategeometryshaderwithstreamoutput(
D3D10DDI_HDEVICE unnamedParam1,
const D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT *unnamedParam2,
const D3D11_1DDIARG_STAGE_IO_SIGNATURES *unnamedParam3
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
pOutput [in]
A pointer to a D3D11DDIARG_CREATEGEOMETRYSHADERWITHSTREAMOUTPUT structure that describes the parameters that the user-mode display driver uses to calculate the size of the memory region.
unnamedParam3
pSignatures [in]
A pointer to a D3D11_1DDIARG_STAGE_IO_SIGNATURES structure that forms the shader's signature.
Return value
The size of the memory region that the driver requires to create a geometry shader with stream output.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |