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CustomDevice Class

Definition

Represents a custom device.

public ref class CustomDevice sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Devices.Custom.CustomDeviceContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class CustomDevice final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Devices.Custom.CustomDeviceContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class CustomDevice
Public NotInheritable Class CustomDevice
Inheritance
Object Platform::Object IInspectable CustomDevice
Attributes

Windows requirements

Device family
Windows Desktop Extension SDK (introduced in 10.0.10240.0)
Windows 10 Fall Creators Update (introduced in 10.0.16299.0)
API contract
Windows.Devices.Custom.CustomDeviceContract (introduced in v1.0)

Properties

InputStream

The input stream.

OutputStream

The output stream.

Methods

FromIdAsync(String, DeviceAccessMode, DeviceSharingMode)

Creates a CustomDevice object asynchronously for the specified DeviceInformation.Id.

GetDeviceSelector(Guid)

Gets a device selector.

SendIOControlAsync(IIOControlCode, IBuffer, IBuffer)

Sends an IO control code.

TrySendIOControlAsync(IIOControlCode, IBuffer, IBuffer)

Sends an IO control code. A return value indicates whether the operation succeeded.

Applies to

See also