INuiFrameTexture Interface
Kinect for Windows 1.5, 1.6, 1.7, 1.8
Represents an object containing image frame data that is similar to a Direct3D texture, but has only one level (does not support mipmapping).
Syntax
interface INuiFrameTexture : public IUnknown
Public Methods
Name | Description |
---|---|
AddRef | Increments the reference count. |
BufferLen | Gets the length of the buffer. |
GetLevelDesc | Gets a description of the buffer. |
LockRect | Locks the buffer for read and write access. |
Pitch | Returns the number of bytes in a row. |
QueryInterface | Retrieves the interfaces on an object. |
Release | Decrements the reference count. |
UnlockRect | Unlocks the buffer. |
Requirements
Header: Declared in NuiSensor.h; however, include NuiApi.h in your project.