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INuiFrameTexture Interface

Kinect for Windows 1.5, 1.6, 1.7, 1.8

Represents an object containing image frame data that is similar to a Direct3D texture, but has only one level (does not support mipmapping).

Syntax

interface INuiFrameTexture : public IUnknown

Public Methods

Name Description
AddRef Increments the reference count.
BufferLen Gets the length of the buffer.
GetLevelDesc Gets a description of the buffer.
LockRect Locks the buffer for read and write access.
Pitch Returns the number of bytes in a row.
QueryInterface Retrieves the interfaces on an object.
Release Decrements the reference count.
UnlockRect Unlocks the buffer.

Requirements

Header: Declared in NuiSensor.h; however, include NuiApi.h in your project.